Week 9 - 10
Next bi-weekly dev log is our final one. We are feature-locked, and can only work on bugs + polish. Playtested first week.
Week 9
- Studio Meeting (2 hours)
- Whole Game Playtest Session (1 hour youtube video)
- Logging Bugs on Confluence, Excel, and Jira (1 hour)
- Forest Fixes
- Added circle of druid hitbox
- Fixed bear overworld image
- Fixed duck, groundhog, rabbit, raccoon, dialogue Character Art
- Added Ant default dialogue before quest collection finish
- Council of Deer
- Fixed Deer Council Bouncer size to match the other deer members
- Got rid of placeholders for each member of the council of deer, and created 8 unique Deer Councilor NPC Object with dialogue so it actually feels like a council when being interrogated.
- Castle Fixes
- Created new character expression objects and fixed dialogue image for Castle Gate Guard, Guard 1 and Guard 2
Week 9
- Studio Meeting (2 hours)
- Finished Level implmenetation of Village, Revisit, Forest, Fallen-Tree, and Repaired Bridge Scenes (1.5 hours)
- No more temp art, temp dialogue, playtested bugs
- Bug Fixes
- Null reference soft lock bug fix for Fungi Dialogue
- When it publishing a new event for Card creation, the card creation code breaks when null reference. Fixed soft lock with check.
- Null reference soft lock bug fix for Fungi Dialogue
Hours Breakdown
- Studio Meetings: 4 hours + 30 minute overtime
- Studio Playtest: 1 hour
- Programming + Debugging + Polish Week 9: 4 hours
- Polish + Debuging Week 10: 3 hours