Justin Lo

char nick[9] = "unyielding-snow";

printf("https://github.com/%s\n",nick);

Week 11 - 12

Apr 21, 2024 • WolverineSoft,Game Dev,QA,Programming

Final week!! :(

Week 9

  • Studio Meeting (2 hours)
  • Bunch of miselaneous tasks from all over the place:
    • Playtest whole game (1 hour)
    • Created two new secret achievements for our Steam page (Need a toal of 10 to publish)
      • Used the event bus system, and also created a new item collection system to trigger the unlock condition for new collectables
    • Created new scenes and interiors for houses and town hall so characters can actually go into them now instead of being locked out
      • This ties into our quest line where we have to go inside the town hall to destroy the player’s save point
    • Various polish implementation:
      • Changed the dialogue and art of the Mob so it actually meakes sense now
        • Mob will be angry before they attack you, and in all subsequent dialogues will be sad after you defeat them
        • Mob were also impacted in the cutscenes, so looked into cutscene manger.
      • Created new bridge for village, revisit, repaired-bridge scenes as the old hitbox was really terrible (it went diagonal and players kept on glitching on it)
      • Implmeneted save game icon and other missing sprites

Week 9

  • Studio Meeting (2 hours)
  • BUG BASH CRAM NIGHT ON WEDNESDAY (4+ hours)
    • Had a bug bash party at Allie’s place with the programming and QA team.
      • Fixed numerous backlog tasks from Leo
        • Re-did the castle scene scene, the tile map and colliders according to design team specs last minute
        • Various level fixes on village scenes
        • in Forest changed trees and shrub to match intended art (so they are not the same trees as the ones in village)
        • Removed auto tree generation (the trees in our game spawn randomly every time we load the scene) as made some NPCs unfindable at certain locations
        • Just straight up adding our own content into the game at this point because the writers and designers did not give us too much instructions…
          • Made new scenes and character interactions for village revisit (before all the previous NPCs you interacted with in village just did not show up in revisit)
      • Petted Allie’s cat
      • More playtests to discover on the fly bugs we instantly patched

Hours Breakdown

  • Studio Meetings: 4 hours + 30 minute overtime
  • Everything else goes crazy